Military Tech Tree
Military Tech Tree is copyright 2008 Michael Hoffert (Omega) Glest is Copyrighted to the Glest Team. All rights reserved.
The year is 2156. Earth is in the midst of a ravishing war between two factions. Both claim earth is theirs, but only one can truely own the earth...

Which one will that be? You decide!
UNIT  LIST

Faction One

UNITS

Command Station - Spawns Commanders, soldiers, and generals.
Commander - The medium strength infantry unit. Has a assualt rifle and laser cannon.
Factory - Spawns robots and oil tanks.
Oil Tank - Collects oil from oil mines. Only type of unit who can drill for oil (which is a resource)
Soldier - The basic infantry unit. Has a rifle and fury cannon.
Private -basic worker unit. Build and gathers resources.
General - Most powerful infantry unit. Sports a Battle Rifle and a grenade launcher.
Scarab - The ultimate unit. Powerful, tons of HP, the height of three units and the width of 6. It has two attacks, a dou-plasma cannon and an electrical beam. However, it also costs huge resource (around the 500 mark) and takes YEARS to build!
AA Missle Launcher - Anti air is great. If you're a land unit, you got nothing to worry about, but if you're air, you better watch out.
Sniper - A long range unit who destroys foes from afar. Great accuracy, but expensive.
Desert Op - An Op trained in the desert. Fast and powerful but with very low HP.
Winter Op - An Op trained in the artic tundra. Slow, but with lots of HP, and defense to boot.
Special Ops Facility - Trained special ops and sneds them to battle.
Bunker - A high HP defensive bunker that does a number of upgrades. It can also attack units.
Nighthawk - A mighty air unit tha flies at breakneck speeds of 567km/hr It shoots two dou-core plutonium heat seaking Hellfire missles that lock down the foe and deal heavy hurt. It's missle shoot with such force that the ship must first stop to shoot, but Verticle Takeoff and Landing features keep it in the air.
Cow - Provides rations.
Machine Gun Turret - A manned machine gun turret that shoots land foes at the high speed rate of 780bullets/minute. The problem? Small amo clips. :evil:
Nuclear Reactor - A reactor which provides upgrades for nuclear attacks and the Scarab tank.
Robot Elite - An elite robot with powerful attacks. It is the only unit capible of building the scarab. It has an energy beam attack.
Robot Fighter - a robot soldier who attacks the foe with a chain saw when they're close, and a sub machine gun when they're too far too slice up.
Robot Worker - a robot that can gather resources and build buildings faster than the privates. If foes get too close, they attack with a shotgun.

UPGRADES

Research Robotics - Allows robots to be built.
Plutonium Refining - Allows nuclear Attacks
Ancients Machines - Allows the scarab to be built
Desert Mission - Allows the use of Desert Ops
Winter Mission - Allows the use of Winter Ops
Raven's Flight - Allows you to call knighthawks into battle


Faction Two

UNITS

Air Cadet - Spawned by hanger. Morphs into Airship. Useful only for that.
Airship - A powerful air unit that has a nuclear attack.
Private - The basic builder and resource gatherer.
General - Most powerful infantry unit. Sports a Battle Rifle and a grenade launcher.
Soldier - The basic infantry unit. Has a rifle and fury cannon.
Commander - The medium strength infantry unit. Has a assualt rifle and laser cannon.
Head quarters - Main base. Holds all the resources and spawns privates.
Scorpion - Large, powerful, expensive tank. Has an explosive shell and nuclear attack.
Tank - A normal tank with an explosive shell.
Howitzer - Has a long distance dirrect shot and a powerful mortar attack for short range.
Transit plane - Cannot attack, so is very vulnerable. Drops off paratroopers.
Paratrooper - Good infantry unit that can call on heli's for backup.
AA Missle Launcher - One attack: Anti-air missle. Don't fly near these bastards. Ultra powerful air only attack.
Flamethrower - Infantry unit donning a flamethrower. Short range, but if it gets close enough, it'll fry you to the crisp.
Heli - Air unit with a machine gun and rocket launcher. Weaker than the airship, but faster and cheaper to make, and can be called in by paratroopers.
Hanger - A hanger for air storage spawns Helis, transport ships, and air cadets.
Barracks - Spawns most infantry units.
Cow - makes rations.
Farm - Spawns cows.
Watch Tower - Sniper's tower, whcih shoots down it's foes. Spawns Flamethrowers.
Garage - Where did you think I was going to park my camaro? Seriously, this spawns tanks, scorpions, and oil tanks.
Oil Tank - Collects oil from oil mines. Only type of unit who can drill for oil (which is a resource)

UPGRADES

Air Research - Allows airships and Helis to be made.
Rank One - Allows Commanders to be spawned.
Rank Two - Allows Generaks to be spawned
Parachute Training - Allows Paratroopers to be created from Transport Ships.
Anti-Air - Allows you to build AA missle launchers.
Mortar - Allows you to build a Howitzer
Scorpion - Allow you to create the scorpion tank.
Flames of Hell - Allows you to spawn flamethrowers
Images for some units found in images page.
 
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